Changeable and instanced characters
The output at this stage is relatively simple as the final product is mainly a diorama. A main element is the soldiers which are all in static poses. This is essentially a kit bash of multiple components and accessories.
I want to expose this in the editor so i can swap and change as required for what looks good for the shot. So this is just exposing simple switches to control visibility.
The main blueprint also controls the master pose as the skinned meshes all share the same skeleton. Using a set master pose component function makes this pretty easy to do.