An award-winning Animation Director and Technical Animation Director with over 30 years of experience in high-profile productions, having worked with leading brands such as Disney, ABC, Atari, Hasbro, Games Workshop, Saatchi, ANZ, and VW. Career experience also spans major studios including Ubisoft, Lionhead, Codemasters, Plastic Wax, Passion Pictures, and Animal Logic.

Equally adept in leadership and senior technical and creative roles and also managing creative teams and creative direction.  Proven ability collaborating with cross-disciplinary teams across all aspects of the animation production pipeline or focusing on specialized technical or creative tasks.

Brings extensive experience in directing and mentoring both technical and creative teams across a variety of projects, including film, high-end cinematics, and AAA real-time game development. A deep understanding of the full animation pipeline, capable of navigating everything from large-scale, complex AAA game production to small, highly efficient teams with streamlined workflows.

Solid expertise in technical animation, all aspects of rigging, facial rigging (FACS), technical animation, advanced keyframing and motion capture animation, drawing, python tool development, optimizing technical workflows within animation production or game development.

Extensive experience building and managing creative teams of animators and technical artists on multi-million-dollar projects, overseeing animation pipeline development, and ensuring high-quality, on-time delivery from teams of up to 60 people. 

Passionate about all aspects of creative production with a proven ability to drive teams through the whole production process, from concepting and modelling through to rigging and animation on to final render or performant in-engine execution.

Constantly driven by the challenge of pushing creative and technical boundaries in animation and real-time development, consistently striving for excellence in both creative and technical aspects of production.